Besides, I want to show you two other methods to achieve skinning, which works both Statically and Dynamically. With some change, we can use this SkinResourceDictionary approach with dynamic skinning as well. It’s easy to use and the Designer works with different skins. I really like this approach when all we need is to load a compiled Skin on startup. This is it, a simple implementation of Skins. Here’s the code:įirst, we need to add the SkinResourceDictionary class: SkinResourceDictionary is like a regular ResourceDictionary, except that we give a different Source for each Skin. ( See possible problems with WPF XAML hierarchy). This is a really simple way to implement Skinning and use whatever XAML resource hierarchy we want. Single resource dictionary per Skin, parsed and added directly to App.xaml (Also supports Dynamic Skinning).Add the merged dictionaries in code (Also supports Dynamic Skinning).(Also supports Dynamic Skinning with some changes) We got several ways to achieve Compiled and Static Skinning. Using any Loose XAML should be our last resort since it’s error-prone, has some limitation, and with the worst performance. If changing Skin at runtime is required, then we’ll use Compiled and Dynamic. The easiest to implement is Compiled and Static. For example, if you remember WinAmp, it had a pretty cool Skin system, where you could download skins from the internet. Loose – Loose refers to Loose XAML, where we can load XAML resources from any XAML file.However, since it’s Compiled, we can’t “Import” custom Skins from outside of our assembly. Compiled and Dynamic – By Dynamic I mean the Skin can be changed at runtime.McDonald’s will never want to change their Skin to Burger King for example. By Static I mean that the Skin can’t change during runtime.
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